Advance Wars
Campaign Guide
(Lord Yoyo) OK, so you've mastered all the units from Field Training and learned how to deploy bases. It is now time to take it a step farther through the 22 missions in Normal Campaign. Your paths will vary due to your decisions and playing style in the game. Your Field Training skills should prove handy in this campaign as it's usually common sense in NC.
Campaign Missions are rated under a point system which is hidden, unlike for War Room. Out of 999 (but is really 1000, but the last point won't count), 500 goes to Speed, 200 goes to Power, and 300 goes to Technique.
The objective of this Normal Campaign Mode Guide is to help you to get past the mission you're stuck on, but still keep some replay value so you don't completely look at a guide to beat the game. Have fun!
- It's War
- Gunfighter
- Air Ace
- Max Strikes! - Andy - Max
- Max's Folly? / Sniper!
- Olaf's Navy! / Blizzard Battle!
- Olaf's Sea Strike / History Lesson (Max only)
- Sami's Debut - Andy - Sami - Max
- Kanbei Arrives! - Andy - Sami - Max
- Mighty Kanbei! - Andy - Sami - Max
- Kanbei's Error? - Andy - Sami - Max
(The following 3 missions are secret. Beat Kanbei quickly to unlock them, or go straight to Captain Drake.) - Divide and Conquer!
- Sami Marches On!
- Sonja's Goal
- Captain Drake - Andy - Max - Sami
- Naval Clash! - Andy - Max - Sami
- Wings of Victory - Andy - Max - Sami
- Battle Mystery! - Andy - Max - Sami
- Andy Times Two! - Andy - Max - Sami
- Enigma! - Andy - Max - Sami
- The Final Battle!
- Rivals! (meet conditions)
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