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Advance Wars 2: Black Hole Rising

Campaign Guide

Description: Madcow

Advance Wars 2 is hard. Very very hard. Gamers will probably think they game isn't too bad when playing through the Orange Star missions, but the difficulty ramps up very quickly and it doesn't stop ramping up until the end of the game. I don't think anyone would hold it against you if you needed some help to make it through the game, and that's where we come in. Our guides don't have pictures of every movement, but all that does is take up the host's server space, and your time waiting for all that data to load. We still have specific instructions for where to move every unit, and that's the idea in the first place.

Advance Wars 2's campaign mode is set up into several minuture campaigns, spreading over all of the continents. The first continent you tackle is Orange Star, and that's where you receive your training. The storyline progresses until Black Hole is drawn out of Orange Star completely. After that you can pick and choose your missions. Liberating the Orange Star area opens up 3 Yellow Comet and 3 Blue Moon missions. You can do them in any order that you choose, playing as the CO's from the appropriate countries. That means if you get stuck you can leave it and come back later.

The scoring at the end of a mission is now on a 300 point scale, 100 for technique, power, and speed. Your score is also the # of coins you earn at the end of a mission. So a perfect battle nets you 300. As a reference, it costs 150 to purchase the characters for color edit, and 500 for a War Room or Vs. map. Anyway, now that you've been briefed, on to the walkthroughs!

Description: Lord Yoyo

Guides: Lord Yoyo

Whether you're new to Advance Wars in general, came out of Advance Wars knowing only some things, or are a veteran, you will start your Field Training (whether new or once again) in the first mini-campaign of Advance Wars 2 Normal Campaign in Orange Star. Players new to Advance Wars in general may find it a bit overwhelming to go through eight missions knowing everything about the game, so this is where the mini-campaign guide is for. However, the Campaign steps up its difficulty fast, and your paths will vary due to your decisions through the game. A new unit is hidden, as well.

Campaign missions are rated under a point system just like War Room.

Out of 300 points, 100 each goes to Speed, Power, and Technique.

The objective of this Normal Campaign Mode Guide is to help you to get past the scenario you're stuck on, but still keep some replay value so you don't completely look at a guide to beat the game. Have fun!

Caution: Though these guides have been researched extensively for your viewing, and we have tried our best to bring you information that is accurate, we will not assume any liability for any troubles you may encounter on the way through using the guides. Game play tactics, as well as hints and strategies, have been included, but we do not assure complete success. Questions should be directed elsewhere. Some mission tactics require perfect timing and may force you to repeat countless attempts before results are achieved. We are also not responsible for the randomness of the AI which may in turn destroy or alter mission strategies. The AI in Advance Wars 2 is also much more randomized and stronger than in the original Advance Wars 2, and will use its intelligence to fight you. It is far more unpredictable than in Advance Wars, so it will be troublesome to know what will happen next, though expert players will have a general idea. The strategies provided by us are simply guidelines to help you through Campaign Mode and War Room mode. No turn-by-turn strategy can be followed perfectly, and that's whereyou step in, to beat it for yourself.

Introduction

Orange Star

Blue Moon

Yellow Comet

Green Earth

Black Hole

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