Advance Wars: Days of Ruin
Terrain List
Jump to: Terrain | Property | Other
Terrain
Jump to: Plain | Road | Wood | Mountain | Wasteland | Ruins | Sea | Bridge | River | Beach | Rough Sea | Mist | Reef
| Plains | |||
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Defense:![]() |
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| Inftry: 1 | Bzka: 1 | ||
| Tire A: 2 | Tire B: 1 | ||
| Tank: 1 | Air: 1 | ||
| Ship: --- | Trpt: --- | ||
| Plains are easily traveled but offer little defense. | |||
| Road | |||
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Defense: --- | ||
| Inftry: 1 | Bzka: 1 | ||
| Tire A: 1 | Tire B: 1 | ||
| Tank: 1 | Air: 1 | ||
| Ship: --- | Trpt: --- | ||
| Well-surface roads provide optimum mobility, but little cover. | |||
| Wood | |||
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Defense:![]() |
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| Inftry: 1 | Bzka: 1 | ||
| Tire A: 3 | Tire B: 3 | ||
| Tank: 2 | Air: 1 | ||
| Ship: --- | Trpt: --- | ||
| Woods provide hiding places for ground units in Fog of War. | |||
| Mountain | |||
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Defense:![]() |
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| Inftry: 2 | Bzka: 1 | ||
| Tire A: --- | Tire B: --- | ||
| Tank: --- | Air: 1 | ||
| Ship: --- | Trpt: --- | ||
| In Fog of War, these add 3 to the vision of infantry and mech units. | |||
| Wasteland | |||
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Defense:![]() |
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| Inftry: 1 | Bzka: 1 | ||
| Tire A: 3 | Tire B: 3 | ||
| Tank: 2 | Air: 1 | ||
| Ship: --- | Trpt: --- | ||
| This impairs mobility for all but infantry and mech units. | |||
| Ruins | |||
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Defense:![]() |
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| Inftry: 1 | Bzka: 1 | ||
| Tire A: 2 | Tire B: 1 | ||
| Tank: 1 | Air: 1 | ||
| Ship: --- | Trpt: --- | ||
| Ruins provide hiding places for ground units during Fog of War. | |||
| Sea | |||
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Defense: --- | ||
| Inftry: --- | Bzka: --- | ||
| Tire A: --- | Tire B: --- | ||
| Tank: --- | Air: 1 | ||
| Ship: 1 | Trpt: 1 | ||
| Naval and air forces have good mobility on calm seas. | |||
| Bridge | |||
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Defense: --- | ||
| Inftry: 1 | Bzka: 1 | ||
| Tire A: 1 | Tire B: 1 | ||
| Tank: 1 | Air: 1 | ||
| Ship: 1 | Trpt: 1 | ||
| Naval units can pass under bridges that span the sea. | |||
| River | |||
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Defense: --- | ||
| Inftry: 2 | Bzka: 1 | ||
| Tire A: --- | Tire B: --- | ||
| Tank: --- | Air: 1 | ||
| Ship: --- | Trpt: --- | ||
| Only foot soldiers can ford rivers. | |||
| Beach | |||
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Defense: --- | ||
| Inftry: 1 | Bzka: 1 | ||
| Tire A: 2 | Tire B: 2 | ||
| Tank: 1 | Air: 1 | ||
| Ship: --- | Trpt: 1 | ||
| Landers and gunboats can load and drop units here. | |||
| Rough Sea | |||
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Defense:![]() |
||
| Inftry: --- | Bzka: --- | ||
| Tire A: --- | Tire B: --- | ||
| Tank: --- | Air: 1 | ||
| Ship: 2 | Trpt: 2 | ||
| Slows the movement of naval units, but air units are not affected. | |||
| Mist | |||
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Defense:![]() |
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| Inftry: --- | Bzka: --- | ||
| Tire A: --- | Tire B: --- | ||
| Tank: --- | Air: 1 | ||
| Ship: 1 | Trpt: 1 | ||
| Mist provides ideal hiding places for naval units in Fog of War. | |||
| Reef | |||
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Defense:![]() |
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| Inftry: --- | Bzka: --- | ||
| Tire A: --- | Tire B: --- | ||
| Tank: --- | Air: 1 | ||
| Ship: 2 | Trpt: 2 | ||
| Spiky reefs provide ideal hiding places for naval units in Fog of War. | |||
Property
Jump to: HQ | City | Factory | Airport | Port | Com Tower | Radar | Temp Airport | Temp Port | Missile Silo
| HQ | |||
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Defense:![]() |
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| Income: 1000 | Recover: Ground | ||
| Inftry: 1 | Bzka: 1 | ||
| Tire A: 1 | Tire B: 1 | ||
| Tank: 1 | Air: 1 | ||
| Ship: --- | Trpt: --- | ||
| Capture the HQ to end a battle. Ground units can resupply here too. | |||
| City | |||
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Defense:![]() |
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| Income: 1000 | Recover: Ground | ||
| Inftry: 1 | Bzka: 1 | ||
| Tire A: 1 | Tire B: 1 | ||
| Tank: 1 | Air: 1 | ||
| Ship: --- | Trpt: --- | ||
| A populated city. Once captured, ground units can resupply here. | |||
| Factory | |||
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Defense:![]() |
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| Income: 1000 | Recover: Ground | ||
| Inftry: 1 | Bzka: 1 | ||
| Tire A: 1 | Tire B: 1 | ||
| Tank: 1 | Air: 1 | ||
| Ship: --- | Trpt: --- | ||
| Once captured, this can be used to produce and resupply ground units. | |||
| Airport | |||
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Defense:![]() |
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| Income: 1000 | Recover: Air | ||
| Inftry: 1 | Bzka: 1 | ||
| Tire A: 1 | Tire B: 1 | ||
| Tank: 1 | Air: 1 | ||
| Ship: --- | Trpt: --- | ||
| Once captured, this can be used to produce and resupply air units. | |||
| Port | |||
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Defense:![]() |
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| Income: 1000 | Recover: Naval | ||
| Inftry: 1 | Bzka: 1 | ||
| Tire A: 1 | Tire B: 1 | ||
| Tank: 1 | Air: 1 | ||
| Ship: 1 | Trpt: 1 | ||
| Once captured, this can be used to produce and resupply naval units. | |||
| Com Tower | |||
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Defense:![]() |
||
| Income: 1000 | Recover: --- | ||
| Inftry: 1 | Bzka: 1 | ||
| Tire A: 1 | Tire B: 1 | ||
| Tank: 1 | Air: 1 | ||
| Ship: --- | Trpt: --- | ||
| Once captured, this boosts your attack and defense. | |||
| Radar | |||
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Defense:![]() |
||
| Income: 1000 | Recover: --- | ||
| Inftry: 1 | Bzka: 1 | ||
| Tire A: 1 | Tire B: 1 | ||
| Tank: 1 | Air: 1 | ||
| Ship: --- | Trpt: --- | ||
| This reveals a 5-square area during Fog of War conditions. | |||
| Temp Airport | |||
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Defense:![]() |
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| Income: --- | Recover: Air | ||
| Inftry: 1 | Bzka: 1 | ||
| Tire A: 1 | Tire B: 1 | ||
| Tank: 1 | Air: 1 | ||
| Ship: --- | Trpt: --- | ||
| A temporary airport that can resupply and repair air units. | |||
| Temp Port | |||
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Defense:![]() |
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| Income: --- | Recover: Naval | ||
| Inftry: 1 | Bzka: 1 | ||
| Tire A: 1 | Tire B: 1 | ||
| Tank: 1 | Air: 1 | ||
| Ship: 1 | Trpt: 1 | ||
| A temporary port that can resupply/repair naval units. | |||
| Missile Silo | |||
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Defense:![]() |
||
| Income: --- | Recover: --- | ||
| Inftry: 1 | Bzka: 1 | ||
| Tire A: 1 | Tire B: 1 | ||
| Tank: 1 | Air: 1 | ||
| Ship: --- | Trpt: --- | ||
| Foot soldiers can launch this. It damages a 13-square area. | |||
Other
Jump to: Meteor | Plasma | Fire
| Meteor | ||
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HP: 99 | |
| Destroy meteor chunks to eliminate any nearby plasma. | ||
| Plasma | ||
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Indestructible | |
| Plasma is impassable but disappears if meteor chunks are destroyed. | ||
| Fire | ||
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Indestructible | |
| Prevents unit movement and illuminates a 5-square area in Fog of War. | ||
Sprites: Freezie.
Credits: kpx107 and Roma_emu.
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