Advance Wars: Dual Strike
Money Survival Guide
Created by Matthew Emirzian
Edited for America by UrzaMTG
Money survival is fun. Clearly you want a CO pair and force ranks that reduce the cost of your units. Colin is perfect, since he gets money with his CO power, and his super CO power will give his units unsurpassable strength with the amount of money in the bank. Hachi is also a stellar choice with his 50% deployment costs when using his CO/super CO power, plus his city-deployment abilities. Note that there is NO way to increase the amount of funds you have in this mode - no properties, combining units, CO powers, force ranks, nothing! The fund-reduction force ranks do work, of course.
If you can take a hint, the guys who can get the job done on a shoestring are Colin and Hachi. With the right strategy, they can get money survival completed in a miserly pinch that would make Scrooge blush. They can complete the entire course in a little over 100,000G, making them viable to complete the champion money course up to 6 times over before running dry. Cha-ching!
Money Survival 1 1340G - 150 pts Money Survival 2 9380G (4690G 2nd+ run) - ~147 pts Money Survival 3 12440G - ~108 pts Money Survival 4 2960G - 150 pts Money Survival 5 0G - ~136 pts Money Survival 6 4690G - ~74 pts Money Survival 7 9940G - ~113 pts Money Survival 8 3930G - ~130 pts Money Survival 9 ~6400G - ~88 pts Money Survival 10 ~29190G - ~103 pts Money Survival 11 ~25370G - ~104 pts Total - ~105688G - ~3554pts Subsequent Champion Runs - ~101000G Difficulty: ***** 1/2 CO: Colin/Hachi Force Ranks: Colin - Sale Price, Fire Sale, Brawler, Sniper Hachi - Sale Price, Fire Sale, Brawler, Sniper Money Survival 1 Difficulty: * Time Limit: 6 Technique Limit: 1 Power Requirement: 1 Money Spent - 1340
Build two infantry with Colin, then switch to Hachi. Send the infantry to the silos to drop missiles, then destroy the md. tanks with your neotank. Switch to Colin for the last turn.
If you're playing champion survival, Hachi should have a CO power ready from mission 11. End the mission with Hachi to use his CO power on money survival 2.
Money Survival 2 Difficulty: * Time Limit: 5 Technique Limit: 1 Power Requirement: 1 Money Spent - 9380 (4690)
Build an anti-air on the SW factory, and an artillery unit on the SE factory with Colin, then switch to Hachi. Destroy the southwest cannon, then move the anti-air out to destroy the enemy units. Switch to Colin for the last turn.
If you're playing champion survival, you should start this mission with Hachi to use his CO power and build the anti-air/artillery at a cheaper cost.
Money Survival 3 Difficulty: ** Time Limit: 10 Technique Limit: 0 Power Requirement: 1 Money Spent - 12440
Create two infantry for capturing towers, then switch to Hachi. Build up Hachi's CO power by taking damage w/ neotank and tank, then use it to build two rocket launchers. You need to have a Tag CO power ready by the end of the mission, so let one of your launchers get blown up near the end. Building up the Tag CO power is easier if you have some leftover while running through the champion course. Switch to Hachi for the last turn.
Money Survival 4 Difficulty: ** Time Limit: 6 Technique Limit: 1 Power Requirement: 1 Money Spent - 2960
Use a Tag CO power and build two recons on the northeast and southeast cities with Hachi. Move the two recons onto the westmost enemy factories. On day two, destroy the lone enemy infantry with Colin.
Money Survival 5 Difficulty: ** Time Limit: 6 Technique Limit: 1 Power Requirement: 1 Money Spent - 0
Switch to Hachi for this mission. Move the rocket launcher on the right to the left side, and gather around to nail the megatank as it approaches. Keep attacking it until both of your COs meters are fairly full (but don't let Hachi use his Super CO power). When the megatank is at the top pipe segment, and Hachi's SCOP is almost active, put your piperunner out to be destroyed, then nail the megatank on the next turn. Switch to Colin for the last turn.
Money Survival 6 Difficulty: **** Time Limit: 8 Technique Limit: 0 Power Requirement: 1 Money Spent - 4690
I am going to dub this the 'pied piper' strategy. Create an infantry and APC with Colin and move it to the south side of the south pipe, a few spaces west. Create another infantry and use it to lure all the megatanks north and around the pipe segment. You'll usually get one megatank heading south to attack the pipe segments, but you can sneak past it. Once the coast is clear, run the APC towards enemy HQ while leading the megatanks away. Switch to Hachi for the last turn.
Money Survival 7 Difficulty: ** Time Limit: 10 Technique Limit: 1 Power Requirement: 2 Money Spent - 9940
Use Hachi's CO power to build one artillery, one tank, and one mech. Switch to Colin and send the three infantry in the north column east to be destroyed to build Colin's Super CO power. Destroy the north column pipe segment with the artillery and mech, and build two more mechs with Colin. Move Colin's tank into the pipe segment space, with mechs and artillery on the factory and middle of factory spaces. Use Colin's Super CO power and destroy all enemies on the top column. Proceed east for a HQ capture. Build up Colin's Super CO power as much as possible before ending the map, by getting your units blown up. Switch to Hachi for the last turn.
Money Survival 8 Difficulty: ** Time Limit: 5 Technique Limit: 1 Power Requirement: 1 Money Spent - 3930
Use Hachi's CO power and build infantry from all factories, then switch to Colin and build 2 more infantry from the southmost factories. Move the inf as close as possible, then use Colin's Super CO power and destroy just about everything. Switch to Hachi and go for a HQ capture while suiciding enough infantry on the newly built enemy tank to build up Hachi's CO meter again.
Money Survival 9 Difficulty: *** Time Limit: 13 Technique Limit: 1 Power Requirement: 2 Money Spent - ~6400
Use Hachi's CO power and deploy two inf and a t-copter, then switch to Colin and build another inf. Load an inf into the t-copter then block the road to Grit's HQ with it, while using the other two infantry to drop missiles on Grits forces. Once enough damage has been done, drop the inf off to capture Grit's HQ. Move the t-copter back to the airport to repair, then head to Olaf's HQ for a blockade/capture.
It is possible to complete the map with just two inf and one t-copter (~4600 cost), but Grit is pretty random with combining his units to pull it off.
Money Survival 10 Difficulty: ** Time Limit: 7 Technique Limit: 1 Power Requirement: 1 Money Spent - ~29190
Use Hachi's CO power, then build two neotanks and a bomber. Aim to stop the enemy infantry from capturing factories. Just let your railrunner get blown up, it drains too much money being repaired every turn. Have a Tag CO power ready by the end of the mission.
Money Survival 11 Difficulty: **** Time Limit: 11 Technique Limit: 1 Power Requirement: 1 Money Spent - ~25370
This is a mean level by any standard, with Grit hauling a sizable army towards you. Use Hachi's CO power and build one rocket launcher, one mid tank, two tanks, and a recon. Hold back the enemy, staying out of ranged attacks, until Hachi can build up his SCOP again. Launch a Tag CO attack, build a few more recons/tanks, and rip through anything you can - take out at least 2/3 of Grits army. Get Grit to launch his CO attack before you launch your Tag power. Champion survival - finish the mission with Colin, and have Hachi's basic CO power built up.
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